It should be clear by now that Gateway 2: Homeworld has been improved in all the areas where Gateway was lacking, but what about Gateways strong points? Are they still there? Well, the story of the game is, as noted, even better than in the first one, but Gateways real strong point was its excellent puzzles, every single one with a very logical solution. This is the real test of game music will you leave it on, or turn it off in frustration, before it causes you to go insane? Gateway 2 passes that test. This may sound mediocre, but the fact that the music fades into the background, almost making you forget that it's there, means that it doesn't stand out in an annoying way. It's no masterpiece, and fades a bit into the background, but still manages to set the mood of the game. The musical side of the game has also been improved immensely. It all works very well, and helps to make this game even better than the first one. Also, the graphics are now even better than in the first game, with plenty of beautiful cutscenes, which is sure to please people who would usually frown at the words "text based adventure". In the first Gateway, you didn't actually need the graphics to play the game, but this one contains puzzles that involves the graphics, and when you talk to people you now get a fullscreen image of them along with some dialog options to choose between, much like in regular adventure games, rather than having to type your question. This time Legend has taken it a little further, though, as the graphics are no longer "unnecessary". This means that it's basically a text game, but that you're also presented with pictures of the location you're currently in and a choice to use the mouse to combine words rather than typing them. games, like Eric the Unready and the Spellcasting series. The interface is excactly the same as in the first Gateway, and is similar to that of a number of other Legend Ent. Obviously it does end at some point, but when it does you won't be complaining that it was too short, like many people did with the first game. It just keeps on going, sucking you deeper and deeper into the compelling storyline. The length of the game has also been increased (which would be a necessity for making the story deeper, since the first game was fairly short), and if you've played the first game, you might expect this one to end at any moment.but it doesn't. As with the first game, Gateway 2 is based on Frederick Pohl's Heechee Saga novels, but this time the story is much deeper, so if you felt a little empty after playing the first game and have been longing to find out more about the Heechee, you will definitely want to get your hands on this one. And not only does the quality of the storyline match that of the first game, it exceeds it by far. Legend Entertainment's Gateway 2: Homeworld was released in 1993 and pretty much picks up the story where it ended in the first one, which is sure to please all fans of the original.
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Liftoff.this is where your adventure begins. Unfortunately a sect of terrorists attack you before the briefing can take place and you're forced to escape into the ship assigned to take the ambassador to The Artifact. Guess what you're not that ambassador, but you are called upon to brief the ambassador before departure. It's too far away to say for certain, though, so the UN decides to dispatch a spaceship carrying an ambassador to investigate. It's promptly named the artifact as it's theorized that it's a Heechee spaceship. But just as you're busy enjoying your retirement a giant object appears out of nowhere and settles next to Pluto.
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You're now retired, and with fifty million dollars in your bank account you have little to worry about. Ten years have passed since you saved the human race from certain doom, in Frederick Pohl's Gateway.